Home > C/C++, Gaming, Miscellaneous, Programming and Scripting, win32 > RInput library source released

RInput library source released

It has been a long while since I have posted. I have had some requests on releasing the source code for RInput. I found the source in an old backup and decided to make at least the library (as promised) open source under the GPL license. The injector project might be released in the future.
For anyone interested, I posted it on here on github. I will probably not have time nor interest to help everyone with using this project. I wrote a small readme file instead, which might be useful (especially for people that are not into Win32 / C/C++ programming). It would be cool to hear from you, in case you decide to use (parts of) my project.

C/C++, Gaming, Miscellaneous, Programming and Scripting, win32 , , , , , , ,

  1. David
    January 22nd, 2013 at 06:57 | #1

    Nicely done. Any chance we could get our hands on the injector project as well?

  2. Vols and Jezuz
    February 13th, 2015 at 23:34 | #2

    I made a program to automatically inject RInput during launch for various games along with settings to change digital vibrance for games. It’s called sourceGL http://sourcegl.sourceforge.net

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