RInput 1.31 sequential edition released
April 19th, 2009
Just did an update on RInput as some sequential (single threaded) games were suffering from performance issues in combination with Rinput. Because the win32 dynamic library system depends on the process affinity it would’ve been quite dirty to set the process affinity inside the DLL. For anyone who was experiencing this issue, here is the single threaded version (with some minor performance improvements).
nice app
works fine for me
i dont see difference
Works good. How do you uninstall it though?
Any Download Links yet ?
http://www.digitalise.net/wp-content/uploads/2009/04/rinputv131seq.rar
Works fine for me too. Much appreciated abort, tyvm.
Rinput 1.31 is no longer working with CS:Source; the new Source update (as of today) completely changed something, and rinput has zero effect, even though it injects itself successfully; the mouse is completely unaffected. HORRIBLE negative acceleration, even worse than before the update (which was fully playable without rinput for most people on something like an 1800 DPI mouse). But now, terrible negative acceleration, game completely unplayable without using 400-450 dpi, even 450dpi doesn’t stop all negative acc anymore, and rinput doesn’t help :/
Hope a new version can be released…
@Falkentyne I have tested RInput 1.31 sequential edition on the newest version of Source. It seems to work perfect to me (hl2.exe, Windows XP Pro w/ SP3). What OS are you running at and have you asked others to test it out?
I play Team Fortress 2 and have just come across this fix…was ecstatic to finally find a solution to the awful negative accel I get when using high dpi settings.
I’m on Windows 7 x64…will try this out, but would appreciate any other reports on whether or not it still works for other Win7 users.
Regardless, many thanks to the author!
On win 7 64 bit here and it dosnt work for me after injecting to hl2.exe :/
Yep, sadly it seems to do nothing with hl2.exe, even when it says its successfully injected.
I’m heartbroken π
If I can find the source again I’ll have a look into it this week. Will keep you guys updated.
Would be fantastic if the maker of this could somehow make an update to work with the new css.Was using 3500 dpi before with no negative accel,now having to use 800 dpi and just feels different :/
@abort
Thanks so much! I can’t tell you how happy I’d be to have this working π
Thanks so much! I can’t tell you how happy a working fix for this neg accel would make me π Really appreciate the help.
4 adm
I realy hope ur going to work this out…im your fan π i wish u best…cs1.6 is not playable with neg. accel for me
i need this working for x64 win 7
@Abort:
I’m using XP service pack 3.
As some others have mentioned in replies, rinput injects successfully, but doesn’t seem to have any effect on the horrible negative acceleration. It worked perfectly before the new source update. Hidden Path Entertainment is actually awarer of the complaints with high DPI mice, although they weren’t sureWHY the negative acceleration became worse than before, although they did mention there was a “minor change” of some sort to the cursor-based movement, in the thread on the Steam forums. They may be considering adding directinput (WM_Mouse?) or some sort of raw input setting to the game itself, but whether that happens or even happens this year, remains to be seen. I wonder what in the source update caused rinput to stop working correctly (even though injection is successful?)
@falkentyne
Sorry about the typos…sleepy and no edit button.. π
It looks like Abort is our last shining hope…quote from a Hidden Path Entertainment developer off a formerly stickied thread entitled “Request for information- mouse sensitivity with high dpi mice”
http://forums.steampowered.com/forums/showthread.php?t=1324208&page=7
“Echo: We have enough information on this issue now- unstickying.
I am not sure if we’ll be able to fix it in the short term- mucking around and converting to WM_INPUT from WM_MOUSEMOVE and making it feel the same for everyone will be tricky. It’s on the list to look at in the future though.
For now you’ll have to increase your framerate, lower sensitivity in windows, or decrease your dpi. Sorry!”
Thanks for your efforts, Abort. And thanks for the kind words, Duke π
Hi @Abort,
Any word on if you were able to find the source so you could work on an update?
I tried raising in game sensitivity to 1.0 in CS Source, but rinput still isn’t affecting the negative acceleration at all π I have to use 450 dpi…
I have been thinking guys and a new version will be released soon (which will be compatible and tested with any windows version, starting with windows 2000). I expect to release a new version before the end of september.
Thank you so much, Abort! You’re a hero!!
you are a hero abort, if you can get this working with the new cs source engine
Splendid news !!! thank you abort
this gonna work for windows 7?
Read post#22 sinbad
Yeeeeh,waiting 4 win7 version :)) Thank you π
is the new version still on track to come out before September ends?
Let me know if I can help with testing or whatever!
really hope this comes out soon.
It’s still on the planning for getting written this weekend guys, BUT i do have an issue. I need a x64 hooking library to support 64bit games as well (as HL2/css is natively 64bit). I didn’t find the time yet to find a good library/class. If anyone of you is into coding or hacking code in C/C++ please supply me with a detour/hooking library for both x64 and x86. Thanks in advance, I’ll keep you updated.
Hi abort, what exactly is it your looking for? I am unsure as to what a hooking library is, but I do have my own library in which I use for programming my personal projects which supports seamless switching between x86 and x64 data types. Let me know what it is you need and I’ll try and get it or program it for you.
will this work on Wolfenstein Enemy Territory? And BTW, Valve game are the worst coded games ever made… I find it funny how the president of valve mocks and insults sony for the PS3, when the games his company puts out are horrible, unfit for competition and plagued with errors and bugs. fat retarded jackoff.
also wondering what the in_mouse cvar should be set at?
Stil happening? The suspense is killing me!
Please tell me the effort hasn’t been…aborted π
But seriously, I won’t hate you if it has! Update please?
well its approaching a month late so i would say it wont happen for a while
Very depressing π
I had to give up my progamer-career due to the lack of updates π
no need for rinput anymore:
http://store.steampowered.com/news/4669/
Hi,
first question: is this tool opensource?
second: If it is opensource, could u post the source code, because I have send an support ticket to the ESL (eletronic sports league) and they have an anticheat tool and they will allow your tool for cups etc.
Gerrit Johannsen, who is the Admin in charge for your supportticket?
Can you please post a link to your ticket? Yes, pls! I know, that I wont be able to see the context.
hi, I cant post the full text, because its forbidden so I will say the important points:
-There COULD be a trojaner in the .dll
-It COULD be a hack (which guy is a fool and ask the admin if he can use a cheat in a league?!)
-And the support admins dont know how the anti cheat tool works, because it is top secret, so they will give the source code to the editors of the tool, to ensure that I will not get busted by this tool.
admin is NTB
Hello, I’ll try to keep this short; is there any possibility for this program to be detected as a cheat from VAC and get banned? I asked Steam support and I am still waiting for a more specific answer, but can the author of this program probably clarify this?
Thanks.
Hey, I ran this the other day and it doesnt seem to work. I injected into hl.exe, and it wont register moues clicks, and it sounds like its going a million miles a minute, HELP
Please help somone, it does this with every game. I cant move the cursor!
how to use it ? please help
Possibility to acquire and use your source code? With credits and acknowledges that it is made by you, of course.
There is a minor bug in RInput, GetCursorPos will crash with NULL pointer, while without RInput loaded the WINAPI will return correctly FALSE.