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Archive for April, 2009

RInput 1.31 sequential edition released

April 19th, 2009

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Just did an update on RInput as some sequential (single threaded) games were suffering from performance issues in combination with Rinput. Because the win32 dynamic library system depends on the process affinity it would’ve been quite dirty to set the process affinity inside the DLL. For anyone who was experiencing this issue, here is the single threaded version (with some minor performance improvements).

C/C++, Gaming, Programming and Scripting, win32 , , , , , , , ,