Just did an update on RInput as some sequential (single threaded) games were suffering from performance issues in combination with Rinput. Because the win32 dynamic library system depends on the process affinity it would’ve been quite dirty to set the process affinity inside the DLL. For anyone who was experiencing this issue, here is the single threaded version (with some minor performance improvements).
Archive for April, 2009
April 19th, 2009
absolute address base address bsd c++ class code injection console cpi createremotethread Cross-Platform detouring direct input dll dpi et game github header file high sensitivity hooking inject Injection input library low level mouse accel negative acceleration now now palying OpenSSL palying plugin post programming Prowl q3 raw input relative address remote code execution rtcw song source file track win32 winamp
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